Creating the witness: documenting Genocide on film, video, and the internet
[nb-NO]Title[nb-NO]Creating the witness: documenting Genocide on film, video, and the internet
[nb-NO]Author[nb-NO]
Call number364.151/0033
[nb-NO]Object number[nb-NO]09003
[nb-NO]Place of publication[nb-NO]Minneapolis, Minnesota, United States
[nb-NO]Publisher[nb-NO]University of Minnesota Press
[nb-NO]Year of publication[nb-NO]
2012
[nb-NO]Pagination[nb-NO]viii, 296p
[nb-NO]Material[nb-NO]Book
[nb-NO]Series title[nb-NO]Visible evidence ; 26
[nb-NO]ISBN[nb-NO]9780816676231
Notes(electronic device)
[nb-NO]Description[nb-NO]
In the video game 'Darfur Is Dying', players must ensure the survival of a virtual refugee camp. The video game not only puts players in the position of a struggling refugee, it shows them how they can bring about change in the real world. This book examines the role of film and the Internet in creating virtual witness to genocide over the past 100 years